Artists
Kimon Keramidas

Photo Courtesy of  the artist

Kimon Keramidas

Flip -> Cut -> Post -> Press:
A crashcourse in performance, digital media, and the Internet

Friday, October 1
4.15-5.30pm | Segal Theatre

It is undeniable that the nature of performance is changing in the twenty-first century. Just as an increasingly networked population is demanding that new kinds of media, alternative modes of spectacle, and participatory practices be incorporated in live events, the Internet has made it possible for performance artists and theatre companies to not only reach broader audiences through marketing and promotion, but to expand their creative breadth.


In a response to these new times, Kimon Keramidas will lead an activity session which displays some ways that theatre and performance artists can use affordable and accessible technologies to quickly, record, manipulate, and distribute digital media. Kimon will show how simple it can be to use inexpensive video and audio recorders and digital cameras in conjunction with simple digital editing software and publishing platforms to rapidly extend the presence of performance into the digital realm.

Kimon Keramidas is the Assistant Director for the Digital Media Lab at the Bard Graduate Center: Decorative Arts, Design History, and Material Culture, where he is responsible for integrating digital media across the curriculum and for providing guidance for digital initiatives in academic publishing and exhibition design. Kimon holds a B.A. in Theatre from Swarthmore College and a Ph.D. in Theatre with a certificate in Interactive Technology and Pedagagoy from the CUNY Graduate Center, and has taught courses on theatre, performance, new media, and instructional technology and pedagogy at The Cooper Union, Marymount Manhattan College, the Bard Graduate Center, the CUNY Graduate Center, and in CUNY's Online Baccalaureate Program. After completing his dissertation on intellectual property rights and contemporary American theatrical production, Kimon has continued to publish in academic journals and with research interests in place and play in video games, sociocultural impact of interface design, and the integration of technology in curricular development. Kimon also has a background in theatrical production, having worked as a designer and set builder for three years at regional theatres in Washingotn D.C. and New Jersey and with the Builders Association on Alladeen and Super Vision.